Avoiding Conceit, a lesson from art history

I’m lucky to have a son whose interest in music history overlaps with my interest in art history. We often compare how the protests against the status quo show up for artists and musicians of the same era. Think about the Psychedelic art and music of the 60’s.  In one such discussion, I ended up […]

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Published is Better than Perfect

This post definitely falls into the category of “Advice I Give Myself.” It’s good advice. But I don’t listen. My problem is that it doesn’t feel like being a perfectionist. To me, a perfectionist looks like Marta Steward, putting final touches on an already amazing cake. My last-minute attempts feel more like putting on a […]

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Hide Rude Comments, an idea for YouTube

Part of my morning ritual is to watch an inspiring video on YouTube. I’m amazed at the generosity of the creative people who share on YouTube, from the famous like Oprah, Brene Brown and Liz Gilbert, to the up-and-coming like Stasia Savasuk whose TED Talk just went viral, to the more obscure who help me […]

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Storyboarding & UX – part 1: an introduction

Storyboarding & UX – part 1: an introduction Storyboarding is also catching on fast as a practice in experience design, because of the way it can combine so many disparate elements — such as personas and their behaviours, requirements and solutions — to achieve those ‘a-HA’ moments we want from team members and clients.

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Large Canvas Flows + With References

Wireframes Magazine » Large Canvas Flows + With References  If one can move away from the outdated convention that interaction designers create screens, towards what Bill Buxton calls the stuff “in between the screens”, then it doesn’t take long to realize that larger workspaces are the way to go.

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